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Evaluate and appraise animation research methodologies.Demonstrate the ability to meet the demands and constraints of working as an efficient and active team member.Demonstrate technical and organisational skills in the group production of an animation production diary and project report and further research and development folder.When you complete this module and the accompanying 'Animation Group Project: Production' module successfully, you'll be able to: You'll learn research methodologies required for successful character animation and develop practical animation skills in 2D or 3D animation. You'll develop collaborative team working and communication skills, and enhance your understanding of the commercial production workflow of animation studios. a 1-hour in-class test (50% of final mark).On this module, you'll be assessed through: On this module you'll attend lectures and seminars. Recognise a variety of animation and film work styles and contexts.Recognise the relevance of theories and debates to your creative work.Articulate critical understanding and basic analysis of animation and film.Discuss contemporary debates about representation and spectatorship.Identify and describe key theories about meaning production, representation and spectatorship.When you complete this module successfully, you'll be able to: You'll develop critical thinking and analysis skills and learn about key concepts such as semiotics, stereotypes, discourse, identity, viewing positions and cultural difference. On this module, you'll be assessed through coursework (100% of final mark) – 2 x portfolios. This is around 4.5 hours a week over the duration of the module. We recommend you spend at least 152 hours studying independently.
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On this module you'll attend practical classes and workshops.
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An understanding of key animation principles, 2D key framing and dope sheets.When you complete this module successfully, you'll be able to demonstrate: You'll learn techniques such as squash and stretch, anticipation, staging, straight ahead and pose to pose animation, follow through and overlapping action, slow out and slow in, arcs, secondary action, timing, exaggeration and solid drawing. You'll get a solid understanding of weight, materiality and kinetics. Other graduates have continued their studies at postgraduate level or set up successful businesses with help and support from the University.Īfter you graduate, you can get help, advice and support for up to 5 years from our Careers and Employability service as you advance in your career. They’ve worked on high-profile feature films and cartoons including: Cartoon Network on the Amazing World of Gumball.Previous students have gone on to work as animators, concept artists, directors, compositors, creative directors, art directors, modellers, user interface (UI) designers and post-production technical directors at well-known companies such as: When you finish this Animation degree course, our careers and employability service can help you find a job that puts your skills to work in the industry.